I posted in your announcement threadthat there are a multitude of online resources for MoM such as the MoM Wiki and the Realms forum fan mods that dissected every part of the original.Talk to Seravy, he's da man on all things MoM and the creator of the super popular MoM overhaul mod Caster of Magic.The new Civ6 addon Gathering Storm is another good example of world changing weather effects. The Official Playstation remake of Master of Magic has clouds rolling over and some cool weather effects from spells. Not essential but some cool weather effects would be a fun immersion factor (especially as you can tie spells into them for gameplay events such as huge storms and earthquakes etc).The fun Fantasy and Midgard scenarios for Civilization 2 Test of Time had a good underwater Merfolk faction with lots of sea based units/creatures. You could even have a Merfolk faction with cities in the ocean. More ocean content eg HoMM series filled oceans with shipwreck lairs and treasures (even Morrowind had underwater caves filled with creatures and treasure so this is not new to fantasy games).More worlds and/or an underground world (although this has already been done before in AoW, HoMM & Warlock series).this is another thing done in modern 4x fantasy and space games) Ğxpand Grey Neutral Faction into lots of minor factions with identities and race affiliations (eg a minor Elven race with a minor elf wizard that likes Elven main civs and makes trouble for others.ĝemand or give cities in Diplomacy (most 4x games have this now and I like using it to play god/peacekeep and save bullied Civs and minor factions from deaths door).Time limit and bigger cost on time stop spell (if you're planning on having that annoying spell again).Limited Spying (most fantasy rpgs have thieves/rogues so it fits and stealing spells would be fun). Larger maps (Insectiside fan patch added huge map size to the original).Include a map editor/scenario creator! Very important feature!.Implode's MoM HD Multiplayer Remake allowed EVERY wizard in one game for super 14 player games which would have bee EPIC and so much fun had he finished the project. People feel free to add your own wishlist items in comments below!įor purely selfish reasons I'm going to stick my own preferences first haha sorry. However mostly the feedback has been really interesting with all sorts of Do's and Don'ts posted! I'm going to try and post it all here. You're not new to this and you know how passionate fans are about this game so I'm sure its nothing you didn't expect and can't handle haha. Obviously us fans are a demanding, disagreeing, inconsistent, pessimistic folk lol so I apologise for some of the negative comments here and there. I hope this helps you craft a great game in this early conceptual faze. So perhaps you guys need to update the traditional style MoM game but also be careful that you don't turn it into something else with too many drastic changes that have already been done and quite possibly done better. Some have made some crazy suggestions but generally most game changing suggestions people came up with had already been done in one of the MoM style spin off games (eg Age of Wonders, Warlock, Endless Legend, Sorcerer/Elemental/FE, Worlds of Magic/PQ, Eador, Dominions etc) so such a change would make it feel more like them than a MoM sequel. Most fans so far appear to be mostly wanting MoM with a fresh coat of paint and don't want the wheel reinvented. I feel enough time has passed to post the results here for your viewing. After your announcement I went out into many communities and asked fans what they want to see in a new Master of Magic game.
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